﻿using System;
using System.Collections.Generic;
using System.Text;

namespace BCEntity.Sim.CompanyBelongArea
{
    /// <summary>
    /// 公司归属区域
    /// </summary>
    public class CompanyBelongAreaEntity
    {

        /// <summary>
        /// 公司归属区域Id
        /// </summary>		
        public int CompanyBelongAreaId { get; set; }
        /// <summary>
        /// 公司Id
        /// </summary>		
        public int CompanyId { get; set; }
        /// <summary>
        /// 公司名称缩写
        /// </summary>		
        public string CompanySubName { get; set; }
        /// <summary>
        /// 公司名称
        /// </summary>		
        public string CompanyName { get; set; }
        /// <summary>
        /// 市Id
        /// </summary>		
        public long ProvinceId { get; set; }
        /// <summary>
        /// 省份编码
        /// </summary>		
        public string ProvinceCode { get; set; }
        /// <summary>
        /// 市Id
        /// </summary>		
        public long CityId { get; set; }
        /// <summary>
        /// 城市编码
        /// </summary>		
        public string CityCode { get; set; }
        /// <summary>
        /// 区县Id
        /// </summary>		
        public long CountyId { get; set; }
        /// <summary>
        /// 区县编码
        /// </summary>		
        public string CountyCode { get; set; }
        /// <summary>
        /// 创建时间
        /// </summary>		
        public DateTime CreateTime { get; set; }
        /// <summary>
        /// 创建人Id
        /// </summary>		
        public long CreateAdminId { get; set; }
        /// <summary>
        /// 创建人姓名
        /// </summary>		
        public string CreateAdminName { get; set; }
        /// <summary>
        /// 修改时间
        /// </summary>		
        public DateTime UpdateTime { get; set; }
        /// <summary>
        /// 修改人Id
        /// </summary>		
        public long? EditAdminId { get; set; }
        /// <summary>
        /// 修改人
        /// </summary>		
        public string EditAdminName { get; set; }
    }
}
